#include <vtkGlyphMapper.h>
Inheritance diagram for vtkGlyphMapper
Public Methods | |
virtual const char* | GetClassName () |
virtual int | IsA (const char *type) |
void | PrintSelf (ostream& os, vtkIndent indent) |
void | RenderOpaqueGeometry (vtkViewport* viewport, vtkActor2D* actor) |
void | RenderOverlay (vtkViewport* viewport, vtkActor2D* actor) |
virtual void | SetInput ( vtkDataSet *) |
virtual vtkDataSet* | GetInput () |
virtual void | SetSource ( vtkPolyData *) |
virtual vtkPolyData* | GetSource () |
virtual void | ReleaseGraphicsResources (vtkWindow *) |
Static Public Methods | |
vtkGlyphMapper* | New () |
int | IsTypeOf (const char *type) |
vtkGlyphMapper* | SafeDownCast (vtkObject *o) |
Protected Methods | |
vtkGlyphMapper () | |
~vtkGlyphMapper () | |
vtkGlyphMapper (const vtkGlyphMapper&) | |
void | operator= (const vtkGlyphMapper&) |
Protected Attributes | |
vtkDataSet* | Input |
vtkPolyData* | Source |
vtkTimeStamp | BuildTime |
vtkGlyphMapper is a mapper that renders 2D glyphs (a geometric representation) at every point in the input dataset. The glyph is defined with 2D polygonal data from a source input.
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Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. |
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Draw the glyph to the screen at each input point. Reimplemented from vtkMapper2D. |
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Set the input dataset to the mapper. |
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Set the source to use for the glyph. |