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References

1
A.H. Barr. Rigid Phisically based superquadrics, chapter III.8, pages 137-159. Number III in Graphics Gems. Academic Press, 1992.

2
Brian Barsky. Computer graphics and geometric modeling using Beta-splines. Springer-Verlag, 1988. CTK 45714/2.

3
James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Huges. Computer Graphics. Addison Wesley, 2 edition, 1990. CTK 207495 INF-E.

4
Paul W. Heiser. Salvaging damaged dbase files. Comtech Publishing, 1987.

5
Ketan Mulmuley. Computational Algorithms. Prentice Hall, 1994.

6
Kenton F. Musgrave, Darwyn Peachet, Ken Perlin, and Steven Worley. Texturing and Modeling. Academic Press, 1994.

7
Roy A. Plastock and Gordom Kalley. Theory and problems of computer graphics. Schaum outline series. McGraw-Hill, 1986.

8
Kenji Shimada and David C. Gossard. Bubble mesh: Automated triangular meshing of non-manifold geometry by sphere packing. In Third Symp. on Solid Modeling and Appls., pages 409-419, May 1995. http://www.trl.ibm.co.jp/projects/s7340/meshing/meshingE.htm.

9
Robert Ulichney. Digital Halftoning. The MIT Press, 1990.

10
Alan Watt. 3D Computer Graphics principles and practice. Addison Wesley, 2 edition, 1993. CTK 203797 INF-B.



Leon Kos
Tue Mar 24 18:24:32 CET 1998