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Literatura
- Arv91
-
James Arvo, urednik.
Graphics Gems II, Zbornik 2 v Graphics Gems Series.
Academic Press, Inc., 1991.
- Dou94
-
Jean-Francois Doue.
C++ Vector and Matrix Algebra Routines.
V Heckbert [Hec94].
- Fla92
-
David Flanagan.
X Toolkit Intrinsics, Reference Manual, Volume Five.
O'Reilly & Associates, Inc., tretja izdaja, 1992.
- Gla91
-
Andrew S. Glassner, urednik.
Graphics Gems I, Zbornik 1 v Graphics Gems Series.
Academic Press, Inc., 1991.
- Hai94
-
Eric Haines.
Point in Polygon Strategies.
V Paul Heckbert, urednik, Graphics Gems IV, strani 24-46.
Academic Press, Boston, 1994.
- Hec94
-
Paul S. Heckbert, urednik.
Graphics Gems IV, Zbornik 4 v Graphics Gems Series.
Academic Press, Inc., 1994.
- Kir92
-
David Kirk, urednik.
Graphics Gems III, Zbornik 3 v Graphics Gems Series.
Academic Press, Inc., 1992.
- Mor85
-
Michael E. Mortenson.
Geometric Modeling.
John Wiley & Sons, Inc., prva izdaja, 1985.
- Nye92
-
Adrian Nye.
X Toolkit Intrinsics, Programming Manual, Volume Four.
O'Reilly & Associates, Inc., prva izdaja, 1992.
- Rei92
-
Levi Reiss.
X Windows Inside & Out.
Osborne McGraw-Hill, prva izdaja, 1992.
- Roo87
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Joe Rooney.
Principles of computer-aided design.
Pitman Publishing and The Open University, prva izdaja, 1987.
- Sil93
-
Peter P. Silvester.
Data Structures for Engineering Software.
Computational Mechanics Publicatinas, 1993.
- Wat94
-
Allan Watt.
3D Computer Graphics.
Addison Wesley, druga izdaja, 1994.
- Wie92
-
Mark Allen Wiess.
Data Structures and Algorithm Analysis.
The Benjamin/Cummings Publishing Company, Inc., prva izdaja, 1992.
Janez KREK
Fri Jul 5 12:10:59 METDST 1996